Breaking the rule of three

It’s pretty darn stressful making a game in a week, especially when you have this big great vision on how your game should be (which is always grand). For me making Balls, Black and White and Jonas IceCream Stand where truly stressful, MenuCity and Bugger not so much but still.

This is why I’m giving me an early Christmas gift: I won’t make the December game in a week. In fact I haven’t even logged the hours, I just work on it a little here and a little there and boy it’s nice not having to do something all the time.

But there are downsides of course. I’m breaking my rules which is… bad and I don’t have that productivity boost I always get when under a deadline so now I’m pretty far behind.

But the screenshot looks promising doesn’t it?
But the screenshot looks promising doesn’t it?